Three Things: Carolina 70, Georgia Tech 58

By Turner Walston | 1 Comment(s) | Posted

It wasn't pretty, but it was a must-win for the Tar Heels. Here are three quick takeaways from Tuesday's game in Atlanta.

McAdoo McAdid

James Michael McAdoo had one of his finest games as a Tar Heel Tuesday, with 22 points and 11 rebounds. He had his mid-range jumper going and was able to slash to the basket seemingly at will. Before the game, it appeared that Carolina's new smaller lineup might struggle against Georgia Tech's bigger front line. While P.J. Hairston didn't score at the same clip as in recent outings, McAdoo simply outworked the Jackets. On the defensive end, he did a tremendous job getting his hands into passing lanes (four steals) and turning those deflections into Tar Heel baskets. Georgia Tech fans' chant of "airball" after a McAdoo free throw attempt (which wasn't in fact an airball; it grazed the loud Hank McCamish Pavilion rims) only seemed to motivate the sophomore.

Dexter as distributor

Dexter Strickland had his finest game in recent memory on Tuesday, and he didn't have to put up a ton of points to do so. Strickland tallied 7 assists against no turnovers, doing a great job of recognizing his teammates and getting them the ball with prime opportunities to score. Perhaps Dexter is realizing that with Hairston and Bullock in the starting lineup, he doesn't need to pressure himself to score. He also willed in a wild basket directly after Daniel Miller rejected his layup attempt.

Leslie answers the bell

Leslie McDonald can't have been happy with his performances of late (two points in 20 minutes at Duke; seven in 18 vs. Virginia and a combined 1-7 from behind the arc). The junior came off the bench to score 15 points (nine in the first half) and shoot 4-6 from three. Georgia Tech held an early lead, but a couple of three-point baskets from McDonald kept the Tar Heels close. Even when he wasn't shooting, McDonald was impacting the game. He had two big assists and a block during the first half.

And a bonus, fourth thing

As mentioned above, Carolina did a great job of getting into passing lanes and disrupting the Georgia Tech offense. The Jackets preferred a slower tempo, but the active defensive hands only, well, played right into the Tar Heel hands. Carolina had 14 steals, and turned those into 15 points (by my count).



  1. Dan's avatar
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    Not disputing your claims that McAdoo and Dexter had great games. And not even trying to be picky -- just accurate.

    My recollection may be off -- but I certainly didn't come away from the game thinking McAdoo had his "mid range jumper" going. I don't recall him having made a true jumper in several games, and though I do remember one turnaround fadeaay (I believe in the 2nd half), I don't remember any others. Am I misremembering?

    Similarly, Dexter played well and made some great passes. I guess I just remain flummoxed by how easy his errors would be to eliminate -- and why they remain. He should not shoot -- perhaps ever -- outside of 14 feet, yet regularly does, even early in games. And then there was the 2 minute stretch in the second half where he got caught in the air (perhaps fouled) forced up an awful shot (that went in), didn't find his guy on defense, gave up a wide open shot, didn't box out, kicked the ball out of bounds, turned a 3 on 2 fast break into a 1-on-2 fast break (that failed) and then couldn't complete a 15 foot pass on a 4 on 2 fast break. I'm probably coming off as a prototypical Dex-hater, I just wonder how he can't cut that stuff from his game. Is it simply a matter of you have to take that bad with his good? Or why does he get a pass that someone like PJ clearly didn't get?

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